Teaching Design — 5D Cycle

Discover → Define → Design → Deliver → Develop.

A continuous, outcomes‑driven approach to building capability at scale.

Legend:
Discover Define Design Deliver Develop

1 · Discover Identify needs & opportunities

Use data and dialogue to surface where learning moves the needle. MethodsPerformance dashboards · stakeholder interviews · job-task analysis · sentiment scans

  • Map capability gaps with evidence (KPIs, error rates, cycle time).
  • Segment audiences; build quick personas and readiness heatmaps.
  • Prioritise using an impact × effort view.

2 · Define Translate insights into outcomes

Write objectives that specify the change in capability, behaviour, or decisions expected.

  • Draft SMART objectives linked to key outcomes.
  • Set success indicators & acceptance criteria; choose metrics early.
  • Align scope, risks, and timeline with sponsors.

3 · Design Architect purposeful experiences

Blend methods to maximise transfer to real work. ExamplesSimulations · collaborative projects · scenarios · spaced retrieval · job aids

  • Sequence content from core concepts → practice → application.
  • Embed formative feedback and authentic assessment.
  • Plan accessibility and multilingual needs up front.

4 · Deliver Bring learning to life

Orchestrate facilitators, platforms, and support for seamless execution.

  • Choose modality (in‑person, blended, digital cohort) and cadence.
  • Instrument with check‑ins, polls, and diagnostics to adapt in real time.
  • Provide coaching, forums, and just‑in‑time resources.

5 · Develop Improve & scale what works

Turn results into refinements and growth.

  • Measure outcomes vs. objectives; triangulate quant & qual data.
  • Run A/B tests; update journeys; retire or enhance modules.
  • Feed discoveries back to the next Discover loop.